Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Clive's Hideaway Crossroads Village Eden, Seat of the Sanctum Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Rabanastre, Royal City Sharlayan, Nation of Scholars Starting Town The Gold Saucer Treno, Dark City Vector, Imperial Capital Windurst, Federation Center Zanarkand, Ancient Metropolis
In Modern, you have years and years of land cycles to choose from, and the one that stood out the most as being incomplete was the fastland cycle from Scars of Mirrodin
It offers powerful advantages, but it still requires some level of external support
This King is a big value engine
Even if you're not a deck that wants to attack, blocking with a two-drop against an aggressive deck is going to save you a lot of life